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By John G. Webster (Editor)

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In this new window, a display icon for the question text is placed on the flowline. To create the drag and drop behavior, an interaction icon is also placed on the flowline. Associated with the interaction icon is the name of a continent, Africa, which must be appropriately positioned within the Presentation window. To the right of the interaction icon, three map icons are placed, representing the different response paths. The paths represent the correct response, incorrect response, and exceeded number of attempts, respectively.

This game logic is shown in Fig. 12 while the Score of the finished Pong game is shown in Fig. 13. Authorware: a Flow-Based Authoring Tool Authorware is an authoring tool specifically designed for creating interactive courseware presentations. Examples of these types of presentations include computer-based training, educational learning, situational testing, and drill and practice. Like other multimedia presentations, the goal of an interactive courseware presentation is to convey a message to the viewer using a variety of different media.

Events are placed at specific time points along a timeline. An event might represent the starting or stopping of a voice narration, or it might represent the display or removal of an image. Hierarchic. Special synchronization operators, parallel and serial, are applied to the endpoints of different media elements. By using these operators, an author constructs a presentation tree where the interior nodes represent simultaneous or sequential playback of their children and the leaf nodes represent the individual media elements.

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